Journal of Computer and System Sciences - Special issue: 31st IEEE conference on foundations of computer science, Oct. 22–24, 1990
A Delaunay refinement algorithm for quality 2-dimensional mesh generation
SODA '93 Selected papers from the fourth annual ACM SIAM symposium on Discrete algorithms
The cost of balancing generalized quadtrees
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Tetrahedral mesh generation by Delaunay refinement
Proceedings of the fourteenth annual symposium on Computational geometry
The crust and the &Bgr;-Skeleton: combinatorial curve reconstruction
Graphical Models and Image Processing
Smoothing and cleaning up slivers
STOC '00 Proceedings of the thirty-second annual ACM symposium on Theory of computing
Quality Mesh Generation in Higher Dimensions
SIAM Journal on Computing
Journal of the ACM (JACM)
A time-optimal delaunay refinement algorithm in two dimensions
SCG '05 Proceedings of the twenty-first annual symposium on Computational geometry
Delaunay refinement for piecewise smooth complexes
SODA '07 Proceedings of the eighteenth annual ACM-SIAM symposium on Discrete algorithms
Topological inference via meshing
Proceedings of the twenty-sixth annual symposium on Computational geometry
Proceedings of the twenty-seventh annual symposium on Computational geometry
New Bounds on the Size of Optimal Meshes
Computer Graphics Forum
A new approach to output-sensitive voronoi diagrams and delaunay triangulations
Proceedings of the twenty-ninth annual symposium on Computational geometry
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Typical volume meshes in three dimensions are designed to conform to an underlying two-dimensional surface mesh, with volume mesh element size growing larger away from the surface. The surface mesh may be uniformly spaced or highly graded, and may have fine resolution due to extrinsic mesh size concerns. When we desire that such a volume mesh have good aspect ratio, we require that some space-filling scaffold vertices be inserted off the surface. We analyze the number of scaffold vertices in a setting that encompasses many existing volume meshing algorithms. We show that under simple preconditions, the number of scaffold vertices will be linear in the number of surface vertices.