World of Warcraft as a ludic cyborg

  • Authors:
  • Victoria McArthur

  • Affiliations:
  • York University, Toronto, Ontario

  • Venue:
  • Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper describes World of Warcraft as a ludic cyborg --- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popularity of the game arose due to the balance between the types of socialization it promotes and in-game literacies acquired by players on PvP servers.