GloMoSim: a library for parallel simulation of large-scale wireless networks
PADS '98 Proceedings of the twelfth workshop on Parallel and distributed simulation
Chord: A scalable peer-to-peer lookup service for internet applications
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
MobiHoc '01 Proceedings of the 2nd ACM international symposium on Mobile ad hoc networking & computing
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
A Distributed Search Service for Peer-to-Peer File Sharing in Mobile Applications
P2P '02 Proceedings of the Second International Conference on Peer-to-Peer Computing
Tapestry: An Infrastructure for Fault-tolerant Wide-area Location and
Tapestry: An Infrastructure for Fault-tolerant Wide-area Location and
Peer-to-peer File-sharing over Mobile Ad hoc Networks
PERCOMW '04 Proceedings of the Second IEEE Annual Conference on Pervasive Computing and Communications Workshops
Towards Scalable P2P Computing for Mobile Ad Hoc Networks
PERCOMW '04 Proceedings of the Second IEEE Annual Conference on Pervasive Computing and Communications Workshops
Towards an Integrated Architecture for Peer-to-Peer and Ad Hoc Overlay Network Applications
FTDCS '04 Proceedings of the 10th IEEE International Workshop on Future Trends of Distributed Computing Systems
Ekta: An Efficient DHT Substrate for Distributed Applications in Mobile Ad Hoc Networks
WMCSA '04 Proceedings of the Sixth IEEE Workshop on Mobile Computing Systems and Applications
From Pastry to CrossROAD: CROSS-Layer Ring Overlay for AD Hoc Networks
PERCOMW '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications Workshops
A cross-layer optimization of gnutella for mobile ad hoc networks
Proceedings of the 6th ACM international symposium on Mobile ad hoc networking and computing
Proximity Neighbor Selection for a DHT in Wireless Multi-Hop Networks
P2P '05 Proceedings of the Fifth IEEE International Conference on Peer-to-Peer Computing
Implementation of P2P Computing in Design of MANET Routing Protocol
IMSCCS '06 Proceedings of the First International Multi-Symposiums on Computer and Computational Sciences - Volume 2 (IMSCCS'06) - Volume 02
GnuStream: a P2P media streaming system prototype
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 1
Performance evaluation of chord in mobile ad hoc networks
MobiShare '06 Proceedings of the 1st international workshop on Decentralized resource sharing in mobile computing and networking
Exploiting the synergy between peer-to-peer and mobile ad hoc networks
HOTOS'03 Proceedings of the 9th conference on Hot Topics in Operating Systems - Volume 9
Deployment issues for the IP multicast service and architecture
IEEE Network: The Magazine of Global Internetworking
Effective video streaming using mesh P2P with MDC over MANETs
Journal of Mobile Multimedia
ChurnDetect: a gossip-based churn estimator for large-scale dynamic networks
Euro-Par'11 Proceedings of the 17th international conference on Parallel processing - Volume Part II
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Peer-to-Peer (P2P) systems and Mobile Ad hoc Networks (MANETs) have been the subject of intensive studies in recent years. These two areas have, however, developed independently from each other so there is not sufficient data to verify whether the P2P distribution paradigm, specifically real-time streaming, would work on MANETs. This article reports our initial findings, based on the simulation of mesh-based P2P streaming over a popular MANET protocol. We analyze the effects that node density, node number, and node speed have on three factors bearing a crucial impact on the quality of experience in real-time streaming, i.e. packet loss, end-to-end delay, and routing signalling overheads. We find that highly-dense MANETs would be able to sustain P2P streams if it wasn't for the excessive level of packet loss. Signalling overheads are well below the acceptability threshold recommended in ordinary management systems (i.e. 5%).