The Architecture of Cognition
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The didactic function of business games is often seen only inthe development of sociocommunicative competences and generalproblem-solving strategies. An equally important aspect of businessgames lies in the acquirement of technical and problem-orientedknowledge, which is the focus of this article. Moreover, thisknowledge dimension is further elaborated and justified based onfour areas of learning objectives seen from learning-theoreticaland from didactic points of view: (a) the definition of thesestructures of knowledge that (cognitive-psychologically seen)correspond to the respective areas of the learning objective; (b)referring to cognitive learning theories, the degree to whichknowledge can be acquired, through which learning processes will beassessed; and (c) which conditions are suitable to trigger therespective learning processes. Didactic analyses based on theseassumptions deal with the question of how these learning conditionscan be implemented in business games.