A service platform for on-line games
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Practical Middleware for Massively Multiplayer Online Games
IEEE Internet Computing
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In this paper we introduce a framework that enables developers of mobile, collaborative applications - especially games - to easily use so called services. Services may run either locally on a mobile device or on a remote server application that is also part of the framework. Those that are executed locally are replaceable software libraries. Services may be used to log in to a portal, send messages between multiple devices or doing other kinds of calculation and communication. The benefit of this framework is that it may be used within different operating systems and that it is very easy to be used as an SDK. Therefore developing such kinds of applications has not longer be done from scratch and can be accomplished quite fast.