Congestion avoidance and control
SIGCOMM '88 Symposium proceedings on Communications architectures and protocols
On the impact of delay on real-time multiplayer games
NOSSDAV '02 Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video
Traffic Modelling for Fast Action Network Games
Multimedia Tools and Applications
Why is the internet traffic bursty in short time scales?
SIGMETRICS '05 Proceedings of the 2005 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
Wireless home entertainment center: reducing last hop delays for real-time applications
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Interactivity-loss avoidance in event delivery synchronization for mirrored game architectures
IEEE Transactions on Multimedia
Mobile games through the nets: a cross-layer architecture for seamless playing
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
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Online games represent one of the most important revenue sources for entertainment based companies and a challenging field in multimedia application research. With vehicular networks poised to become the new wireless frontier of the Internet, car passengers embody the next consumers that will be targeted by online game providers. Yet, the high mobility and heterogeneity of vehicular networks pose serious challenges to the deployment of efficient online game services such as, for instance, continuous variations in the number and type of flows served by access points along the road. To this aim, we discuss a solution based on the deployment of smart access points along the road and demonstrate how this solution is able to smoothen network traffic conditions, ensuring coexistence among heterogeneous types of flow even in presence of frequent network traffic variations.