Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Virtual environments in special-needs education
Communications of the ACM
Personal and Ubiquitous Computing
Visualizing the Invisible: The CONNECT Approach for Teaching Science
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
Augmented reality technologies, systems and applications
Multimedia Tools and Applications
Developing an augmented reality application in the framework of architecture degree
Proceedings of the 2012 ACM workshop on User experience in e-learning and augmented technologies in education
Current status, opportunities and challenges of augmented reality in education
Computers & Education
Augmented navigation in outdoor environments
Proceedings of the 21st ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
An Augmented Reality Environment for Astronomy Learning in Elementary Grades: An Exploratory Study
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
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Technology-enhanced learning, employing novel forms of content representation and education service delivery by enhancing the visual perception of the real environment of the user, is favoured by proponents of educational inclusion for learners with physical disabilities. Such an augmented reality computer-mediated learning system has been developed as part of an EU funded research project, namely the CONNECT project. The CONNECT project brings together schools and science centres, and produces novel information and communication technologies based on augmented reality (AR) and web-based streaming and communication, in order to support learning in a variety of settings. The CONNECT AR interactive learning environment can assist users to better contextualize and reinforce their learning in school and in other settings where people learn (i.e. science centres and home). The CONNECT concept and associated technologies encourage users to visit science centres and perform experiments that are not possible in school. They can also build on these experiences back at school and at home with visual augmentations that they are communicated through web-based streaming technology. This paper particularly focuses on a user-centred evaluation approach of human factors and pedagogical aspects of the CONNECT system, as applied to a special needs user group. The main focus of the paper is on highlighting the human factors issues and challenges, in terms of wearability and technology acceptance, while elaborating on some qualitative aspects of the pedagogical effectiveness of the instructional medium that AR technology offers for this group of learners.