Strategy planning for mirosot soccer's robot

  • Authors:
  • Cristina Floriana Pana;Nicu George Bizdoaca;Ionut Cristian Rescanu;Marius Niculescu

  • Affiliations:
  • Department of Mechatronics, University of Craiova, Romania;Department of Mechatronics, University of Craiova, Romania;Department of Mechatronics, University of Craiova, Romania;Department of Mechatronics, University of Craiova, Romania

  • Venue:
  • AIC'08 Proceedings of the 8th conference on Applied informatics and communications
  • Year:
  • 2008

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Abstract

In robot soccer game each of the robots (or agents) must know how to dribble, shoot, pass, and recover the ball from an opponent. Each agent must also be able to evaluate its position with respect to its teammates and opponents, and then decide whether to wait for a pass, run for the ball, cover an opponent's attack, or go to help a teammate; while at the same time following the rules of the game. In the present article explored the strategy planning for cooperative robots. There are three types of soccer playing position that a robot can be: goal keeper, defender and forward. The role that a robot plays on the field influences the robot's perception of the environment and its playing strategy on the field. While each robot has different motivations and goals, they all share the same general architecture and basic hardware.