Cop-Robber Guarding Game with Cycle Robber Region
FAW '09 Proceedings of the 3d International Workshop on Frontiers in Algorithmics
Cop-robber guarding game with cycle robber-region
Theoretical Computer Science
Guard games on graphs: keep the intruder out!
WAOA'09 Proceedings of the 7th international conference on Approximation and Online Algorithms
How to guard a graph against tree movements
CATS '12 Proceedings of the Eighteenth Computing: The Australasian Theory Symposium - Volume 128
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We initiate the study of the algorithmic foundations of games in which a set of cops has to guard a region in a graph (or digraph) against a robber. The robber and the cops are placed on vertices of the graph; they take turns in moving to adjacent vertices (or staying). The goal of the robber is to enter the guarded region at a vertex with no cop on it. The problem is to find the minimum number of cops needed to prevent the robber from entering the guarded region. The problem is highly non-trivial even if the robber's or the cops' regions are restricted to very simple graphs. The computational complexity of the problem depends heavily on the chosen restriction. In particular, if the robber's region is only a path, then the problem can be solved in polynomial time. When the robber moves in a tree, then the decision version of the problem is NP-complete. Furthermore, if the robber is moving in a DAG, the problem becomes PSPACE-complete.