Interference Games in Wireless Networks

  • Authors:
  • Vincenzo Auletta;Luca Moscardelli;Paolo Penna;Giuseppe Persiano

  • Affiliations:
  • Dipartimento di Informatica ed Applicazioni "R. M. Capocelli", University of Salerno, Fisciano (SA), Italy I-84084;Dipartimento di Informatica ed Applicazioni "R. M. Capocelli", University of Salerno, Fisciano (SA), Italy I-84084;Dipartimento di Informatica ed Applicazioni "R. M. Capocelli", University of Salerno, Fisciano (SA), Italy I-84084;Dipartimento di Informatica ed Applicazioni "R. M. Capocelli", University of Salerno, Fisciano (SA), Italy I-84084

  • Venue:
  • WINE '08 Proceedings of the 4th International Workshop on Internet and Network Economics
  • Year:
  • 2008

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Abstract

We present a game-theoretic approach to the study of scheduling communications in wireless networks and introduce and study a class of games that we call Interference Games . In our setting, a player can successfully transmit if it "shouts strongly enough "; that is, if her transmission power is sufficiently higher than all other (simultaneous) transmissions plus the environmental noise. This physical phenomenon is commonly known as the Signal-to-Interference-plus-Noise-Ratio (SINR).