Discovery learning in computer science
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
Exploring human visualization of computer algorithms
GI '96 Proceedings of the conference on Graphics interface '96
Developing the software engineering team
ACE '05 Proceedings of the 7th Australasian conference on Computing education - Volume 42
ACE '06 Proceedings of the 8th Australasian Conference on Computing Education - Volume 52
Is abstraction the key to computing?
Communications of the ACM
Abstraction in Computer Science
Minds and Machines
Going SOLO to assess novice programmers
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Abstraction ability as an indicator of success for learning computing science?
ICER '08 Proceedings of the Fourth international Workshop on Computing Education Research
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This paper extends the work of the BRACElet project [17] by assessing the program comprehension skills of intermediate level students. Student performance on a pathfinder algorithm simulation task is reviewed to assess the students' comprehension levels, as categorized according to the SOLO educational taxonomy. The paper describes the nature of student responses, and the variety of representations provided, illustrating the role of discovery in effective student learning.