Creating and using matrix representations of social interaction

  • Authors:
  • Alan R. Wagner

  • Affiliations:
  • Georgia Institution of Technology, Atlanta, GA, USA

  • Venue:
  • Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the reward afforded to each interacting individual with respect to pairs of potential behaviors. We detail the use of the outcome matrix as a representation of interaction in social psychology and game theory, discuss the need for modeling the robot's interactive partner, and contribute an algorithm for creating outcome matrices from perceptual information. Experimental results explore the use of the algorithm with different types of partners and in different environments.