Scalable Server and Storage Architectures for Video Streaming

  • Authors:
  • David H. C. Du;Yen-Jen Lee

  • Affiliations:
  • University of Minnesota;University of Minnesota

  • Venue:
  • ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
  • Year:
  • 1999

Quantified Score

Hi-index 0.00

Visualization

Abstract

Ever since TV was introduced, visual communication has become our daily lives for some 50 years now. Wherever you go, large or small screens are there for news, drama, advertisement, shopping, travel guide, monitoring, games, or - you name it. However, the broadcast industry is undergone a second revolutionary change within a century.This wave of change is from analog to digital. It is by no means attributed to the advent of computer technology and high-speed network infrastructure. Digital format and transmission is advantageous in repeated use without losing quality of the content, advanced error correction over long-haul network, and easy integration with computerized office/home automation, etc. Traditional one-way visual communication gradually becomes more interactive and versatile. Over the last year or so, Internet-based video streaming has significantly picked up in the market place, followed almost a decade of intensive research and standard efforts. Not only we are interested in the current status of video streaming, but also the future that it is heading towards.Streaming21 is a company which developed several video streaming products for both education and entertainment industries. We shall offer some of field experiences too.