An architecture for automatic gesture analysis
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Gesture-tracking in real time with dynamic regional range computation
Real-Time Imaging
Real-Time Fingertip Tracking and Gesture Recognition
IEEE Computer Graphics and Applications
The catchment feature model: a device for multimodal fusion and a bridge between signal and sense
EURASIP Journal on Applied Signal Processing
Hi-index | 0.00 |
This paper describes a new gesture based input interface system that allows users to control both 2D and 3D applications using simple hand gestures. Using a single camera attached to the computer, the system tracks the user's hand in three dimensions and computes up to four parameters in real-time (60 Hz). The system recognizes three gestures that can be interpreted as discrete commands to applications. This system is an off-shoot of an earlier system called GestureVR that requires multiple cameras. Since the new system uses a single video source it can run readily on a standard home computer equipped with an inexpensive camera and is, therefore, accessible to most users. The system can be used with applications that require 2D and 3D interactions. Examples discussed in this paper include 3D virtual fly-thrus, graphical scene composers and video games.