Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation

  • Authors:
  • Sungkil Lee;Gerard Jounghyun Kim;Seungmoon Choi

  • Affiliations:
  • Pohang University of Science and Technology (POSTECH), Pohang;Korea University, Seoul;Pohang University of Science and Technology (POSTECH), Pohang

  • Venue:
  • IEEE Transactions on Visualization and Computer Graphics
  • Year:
  • 2009

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Abstract

This article presents a real-time GPU-based post-filtering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the post-filtering techniques such as bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular filter, anisotropic mipmapping, and smoothing of blurring degrees. The whole framework is accelerated using GPU programs for constant and scalable real-time performance required for virtual reality. We also compare our method to recent GPU-based methods in terms of image quality and rendering performance.