Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-Time Fluid Simulation in a Dynamic Virtual Environment
IEEE Computer Graphics and Applications
A multigrid solver for boundary value problems using programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
ACM SIGGRAPH 2003 Papers
GPU Cluster for High Performance Computing
Proceedings of the 2004 ACM/IEEE conference on Supercomputing
An improved study of real-time fluid simulation on GPU: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
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Fluid flow can be realistically simulated by physical models. We present a method for simplifying the Navier-Stokes equations by relaxing the incompressibility constraint. Our method allows for low-cost real-time simulation of two-dimensional fluid flow with accuracy sufficient for computer graphics. The implementation takes advantage of recent programmable floating-point graphics hardware, which performs all the necessary computations.