Group communication specifications: a comprehensive study
ACM Computing Surveys (CSUR)
Lightweight probabilistic broadcast
ACM Transactions on Computer Systems (TOCS)
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Scalable peer-to-peer networked virtual environment
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
A survey of geocast routing protocols
IEEE Communications Surveys & Tutorials
Scribe: a large-scale and decentralized application-level multicast infrastructure
IEEE Journal on Selected Areas in Communications
Multiplayer Online Games over scale-free networks: a viable solution?
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
Hi-index | 0.00 |
This paper presents areacast, a dynamic, area-based gossip multicast that enables a node to multicast messages only to nodes with a shared interest. This multicast can be used in multiplayer games where players want to send position updates, that is information that they have moved in the virtual game world, to players that reside close to them in the game world. As nodes continuously change their position the set of nodes in their neighborhood changes, too. areacast is able to handle this dynamism in a truly peer-to-peer fashion as each node keeps track of its current neighbors detecting new neighbors very fast. We evaluate our approach using game simulations where players either walk randomly in the game field or flock to a few hotspots. The results show that areacast is able to disseminate messages very fast to neighbors while not overloading the network.