Quantifying the effect of content-based transport strategies for online role playing games

  • Authors:
  • Chih-Ming Chen;Te-Yuan Huang;Kuan-Ta Chen;Polly Huang

  • Affiliations:
  • National Taiwan University;National Taiwan University;Institute of Information Science;National Taiwan University

  • Venue:
  • Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
  • Year:
  • 2008

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Abstract

The QoS requirements of game messages may differ because of the latter's intrinsic characteristics. In this paper, we propose three content-based strategies for quantifying the effects of different QoS levels. The strategies assign appropriate QoS requirements for game messages based on our analysis of Angel's Love action logs. We evaluate several transport protocols, including TCP, UDP, SCTP, DCCP, and our content-based transport protocol using the action logs of Angel's Love. Through simulations, we quantify the performance of our content-based strategies. The results show that the strategies incur much lower end-to-end delay and end-to-end jitter than existing transport protocols.