Floating search methods in feature selection
Pattern Recognition Letters
A Delaunay refinement algorithm for quality 2-dimensional mesh generation
SODA '93 Selected papers from the fourth annual ACM SIAM symposium on Discrete algorithms
Multiresolution Analysis for Optimal Binary Filters
Journal of Mathematical Imaging and Vision
Pattern Recognition Theory in Nonlinear Signal Processing
Journal of Mathematical Imaging and Vision
Adaptive and quality 3D meshing from imaging data
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Combining Region Splitting and Edge Detection through Guided Delaunay Image Subdivision
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification
CGI '04 Proceedings of the Computer Graphics International
Variational shape approximation
ACM SIGGRAPH 2004 Papers
W-operator window design by minimization of mean conditional entropy
Pattern Analysis & Applications
Generating segmented quality meshes from images
Journal of Mathematical Imaging and Vision
Delaunay refinement algorithms for triangular mesh generation
Computational Geometry: Theory and Applications
A fast approach for accurate content-adaptive mesh generation
IEEE Transactions on Image Processing
A minimum entropy approach to adaptive image polygonization
IEEE Transactions on Image Processing
Mesh segmentation schemes for error resilient coding of 3-D graphic models
IEEE Transactions on Circuits and Systems for Video Technology
A new motion compensation method for image sequence coding using hierarchical grid interpolation
IEEE Transactions on Circuits and Systems for Video Technology
Edge Detection by Adaptive Splitting
Journal of Scientific Computing
Edge Detection by Adaptive Splitting II. The Three-Dimensional Case
Journal of Scientific Computing
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This paper presents a new framework for generating triangular meshes from textured color images. The proposed framework combines a texture classification technique, called W-operator, with Imesh, a method originally conceived to generate simplicial meshes from gray scale images. An extension of W-operators to handle textured color images is proposed, which employs a combination of RGB and HSV channels and Sequential Floating Forward Search guided by mean conditional entropy criterion to extract features from the training data. The W-operator is built into the local error estimation used by Imesh to choose the mesh vertices. Furthermore, the W-operator also enables to assign a label to the triangles during the mesh construction, thus allowing to obtain a segmented mesh at the end of the process. The presented results show that the combination of W-operators with Imesh gives rise to a texture classification-based triangle mesh generation framework that outperforms pixel based methods.