Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The invisible computer
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 99 Conference abstracts and applications
Next century challenges: scalable coordination in sensor networks
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Distributed mediation of ambiguous context in aware environments
Proceedings of the 15th annual ACM symposium on User interface software and technology
IEEE Pervasive Computing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
IN-Visible: perceiving invisible urban information through ambient media
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Localization in sensor networks
Wireless sensor networks
interactions - Ambient intelligence: exploring our living environment
Personal, Portable, Pedestrian: Mobile Phones in Japanese Life
Personal, Portable, Pedestrian: Mobile Phones in Japanese Life
Experiences and directions in pushpin computing
IPSN '05 Proceedings of the 4th international symposium on Information processing in sensor networks
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
A platform for ubiquitous sensor deployment in occupational and domestic environments
Proceedings of the 6th international conference on Information processing in sensor networks
A tactile luminous floor for an interactive autonomous space
Robotics and Autonomous Systems
The Urbanet Revolution: Sensor Power to the People!
IEEE Pervasive Computing
Text Display and Graphics Control on a Paintable Computer
SASO '07 Proceedings of the First International Conference on Self-Adaptive and Self-Organizing Systems
Proceedings of the 2nd international conference on Tangible and embedded interaction
Wireless sensor network survey
Computer Networks: The International Journal of Computer and Telecommunications Networking
IEEE Communications Magazine
Texturing the "material turn" in interaction design
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Participatory sensing in public spaces: activating urban surfaces with sensor probes
Proceedings of the 8th ACM Conference on Designing Interactive Systems
WallBots: interactive wall-crawling robots in the hands of public artists and political activists
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Enhancing the experience of public transport users with urban screens and mobile applications
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Six-forty by four-eighty: the post-industrial design of computational materials
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Bouncing glow: methods of creating content elements for one-pixel-displays
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Multi-user interaction on media facades through live video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The mighty un-touchables: creating playful engagement on media façades
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Designing interaction with media façades: a case study
Proceedings of the Designing Interactive Systems Conference
Using media façades to engage social interaction
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Experiencing participatory and communicative urban lighting through LightStories
Proceedings of the 4th Media Architecture Biennale Conference: Participation
International Journal of Creative Interfaces and Computer Graphics
GPS lens: GPS based controlling of pointers on large-scale urban displays using mobile devices
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
The media façade toolkit: prototyping and simulating interaction with media façades
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
OpenLight: a concept of urban lighting to make urbanites aware of each other
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Hi-index | 0.01 |
Urban environments are increasingly filled with digital display systems that are inflexible, flat, bounded, high-resolution, and unresponsive. In this paper, we explore the potential of physically instantiated pixels that enable flexible, reconfigurable, unbounded, low-resolution, and responsive urban displays. Urban Pixels are nodes in a wireless network of physical pixels for urban spaces. Each pixel unit includes a microcontroller, RF transceiver (433 MHz), LED module (ten bright, white LEDs), rechargeable Li-Ion battery pack, IR sensor and renewable energy source such as photo-voltaic cells. Two acrylic half-spheres (4-inch diameter) protect the components from the elements. No additional wiring is needed for communication and the units can be mounted individually to any surface. A small-scale prototype network of fifty Urban Pixels was displayed on a façade of Eden Court Theater in Inverness, Scotland from June 1 - June 7, 2008. The public was encouraged to change display patterns via SMS or to interact with individual units via flashlights. We observed and informally interviewed theater guests and passers-by interacting with the façade for several nights. Based on these results, we outline an exciting problem space for designing displays and lighting systems in cities.