A new fractal-based approach for 3D visualization of mountains in VRML standard
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
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In this paper the principle of fractal theory and fractal brownion motion(FBM) are analyzed in detail. And it also analyses the physical meaning of FBM's two parameters H and σ. The improved Diamond-Square algorithm is discussed in light of fractal interpolation and use it to simulate cloud, two-dimension texture terrain surface and three-dimension terrain. There are many kinds of effect when you change some parameters.