3D terrain simulation based on OpenGL

  • Authors:
  • Deng Fang

  • Affiliations:
  • College of Computer and Information, Zhejing Wanli University, Ningbo, China

  • Venue:
  • CEA'09 Proceedings of the 3rd WSEAS international conference on Computer engineering and applications
  • Year:
  • 2009

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Abstract

In this paper the principle of fractal theory and fractal brownion motion(FBM) are analyzed in detail. And it also analyses the physical meaning of FBM's two parameters H and σ. The improved Diamond-Square algorithm is discussed in light of fractal interpolation and use it to simulate cloud, two-dimension texture terrain surface and three-dimension terrain. There are many kinds of effect when you change some parameters.