SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2006 Papers
An Unconditionally Stable MacCormack Method
Journal of Scientific Computing
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In this paper, we investigate the fluid simulation on GPU, and implement real time smoke animation based on GPU by numerically solving Navier-Stokes equation. Based on Navier-Stokes equation, we discuss the details of the method, "Stable Fluids". This scheme makes implementation on the GPU simple, because there is a straightforward mapping between grid cells and voxels in a 3D texture. After optimizing, this method not only fit to GPU, but also is steady and realistic greatly.