Audio hallway: a virtual acoustic environment for browsing
Proceedings of the 11th annual ACM symposium on User interface software and technology
Implementing a zooming user interface: experience building Pad++
Software—Practice & Experience
Reflections on sonic browsing: Comments on Fernström and McNamara, ICAD 1998
ACM Transactions on Applied Perception (TAP)
Screen-based musical interfaces as semiotic machines
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Visualization in Audio-Based Music Information Retrieval
Computer Music Journal
Interactive exploration of city maps with auditory torches
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Cueing multimedia search with audiovisual blur
ACM Transactions on Applied Perception (TAP)
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Finding a specific or an artistically appropriate sound in a vast collection comprising thousands of audio files containing recordings of, say, footsteps, gunshots, and thunderclaps easily becomes a chore. To improve on this, we have developed an enhanced auditory and graphical zoomable user interface that leverages the human brain's capability to single out sounds from a spatial mixture: The user shines a virtual flashlight onto an automatically created 2D arrangement of icons that represent sounds. All sounds within the light cone are played back in parallel through a surround sound system. A GPU-accelerated visualization facilitates identifying the icons on the screen with acoustic items in the dense cloud of sound. Test show that the user can pick the "right" sounds more quickly and/or with more fun than with standard file-by-file auditioning.