A resource-adaptive mobile navigation system
Proceedings of the 7th international conference on Intelligent user interfaces
AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
Multimodal 'eyes-free' interaction techniques for wearable devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When do we interact multimodally?: cognitive load and multimodal communication patterns
Proceedings of the 6th international conference on Multimodal interfaces
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing audio and tactile crossmodal icons for mobile devices
Proceedings of the 9th international conference on Multimodal interfaces
Vibrotactile feedback as an orientation aid for blind users of mobile guides
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Interpreting and acting on mobile awareness cues
Human-Computer Interaction
Navigating by mind and by body
Spatial cognition III
Exploring Multimodal Navigation Aids for Mobile Users
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
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In recent navigation HCI studies, the shift from investigating map-based mobile applications towards supporting mobile users' wayfinding tasks with multimodal navigation aids is apparent. While there have been many studies of navigation design guidelines for using maps or speech- or tactile-based guidance in mobile devices, in this paper we propose an initial study of multimodal navigation design utilising the theory of designing episodes of motion originating from urban planning. The implications of designing cues and providing rhythm, as the theory of episodes of motions suggests, are explored, with pedestrians as the subjects using wayfinding tasks in an urban area. The main contributions of this paper are in investigating the design principles, evaluating them in the context of mobile wayfinding tasks, and reflecting upon the results in terms of users' wayfinding behaviour. It is concluded that by designing predictive clues and rhythm into mobile multimodal navigation applications, we can improve navigation aids for users.