Affective computing
Affective multimodal mirror: sensing and eliciting laughter
Proceedings of the international workshop on Human-centered multimedia
Influence of social setting on player experience of digital games
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Laugh-aware virtual agent and its impact on user amusement
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
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This paper investigates if and how a digital, interactive affective mirror induces positive emotions in participants. We study whether the induced affect is repeatable after a fixed interval (Study 1) and how the social presence affects the emotion induction (Study 2). Results show that participants systematically feel more positive after an affective mirror session; this effect is shown to be repeatable, and co-presence of a friend is shown to boost this effect.