Understanding Motion Capture for Computer Animation and Video Games
Understanding Motion Capture for Computer Animation and Video Games
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This paper presents a multi-camera system where reconfigurable hardware and video codec are used to assist real-time video processing. Video inputs from all analog cameras are decoded and processed by FPGA to accelerate overall processing time. Two applications including multiple-object tracking and motion capturing are implemented in this system to verify real-time capability. In multiple-object tracking, video images are rearranged and combined into a single image that profits the tracking algorithm called multiple-CAMshift running in software. In motion capturing, every frame from all cameras, located in different angles, is processed to find the coordinates of 11 reference color-objects. Results are sent to a computer for constructing 3-D image in real-time.