Calling time: an effective and affective evaluation of two versions of the MIT Beer Game

  • Authors:
  • Nicola Millard;Rosalind Britton

  • Affiliations:
  • British Telecommunications PLC, Martlesham Heath, Ipswich, U.K.;British Telecommunications PLC, Martlesham Heath, Ipswich, U.K.

  • Venue:
  • BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
  • Year:
  • 2007

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Abstract

Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimensions. This experiment compared the experience of playing the conventional MIT beer game with a prototype electronic version, which had been developed to reduce the complexity and costs associated with the original game. It suggested design enhancements in terms of effective and affective dimensions of play.