Simulation Minus One Makes a Game

  • Authors:
  • Noriyuki Amari;Kazuto Tominaga

  • Affiliations:
  • School of Computer Science, Tokyo University of Technology, Tokyo, Japan 192-0982;School of Computer Science, Tokyo University of Technology, Tokyo, Japan 192-0982

  • Venue:
  • EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
  • Year:
  • 2009

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Abstract

This paper presents a way to develop a game using an artificial chemistry. An artificial chemistry is an abstract model of chemical system. It is used in the research field of artificial life. We develop a roguelike game using an artificial chemistry with a specific approach, which we propose in this paper: first, we build a system to simulate the world of a roguelike game; then we remove a part of the system to make it a game. A small set of rules in the artificial chemistry is able to define the simulation, and removing a rule makes it a game. This shows the effectiveness of the present approach in developing a certain type of game using the artificial chemistry.