Artificial Nature: Immersive World Making

  • Authors:
  • Graham Wakefield;Haru (Hyunkyung) Ji

  • Affiliations:
  • Media Arts and Technology, University of California Santa Barbara, Santa Barbara, USA CA 93106;Media Arts and Technology, University of California Santa Barbara, Santa Barbara, USA CA 93106

  • Venue:
  • EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
  • Year:
  • 2009

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Abstract

Artificial Nature is a trans-disciplinary research project drawing upon bio-inspired system theories in the production of engaging immersive worlds as art installations. Embodied world making and immersion are identified as key components in an exploration of creative ecosystems toward art-as-it-could-be. A detailed account of the design of a successfully exhibited creative ecosystem is given in these terms, and open questions are outlined.