Affordance, conventions, and design
interactions
ELIZA—a computer program for the study of natural language communication between man and machine
Communications of the ACM
ConceptNet — A Practical Commonsense Reasoning Tool-Kit
BT Technology Journal
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Conversation is an important part of many games, whether it is there to provide information or entertainment. In the current state of commercial game development, almost all conversation is hand-authored. Further, different authoring approaches are used for conversations between non-player characters (typically linear scripting) versus conversations between a non-player character and a human player (typically dialogue trees). In this paper, we present a tool, designed in collaboration with Telltale Games, for creating cocktail party conversations in which characters engage in free-flowing conversations. From an authorial perspective, we start at the hand-authoring side of the spectrum and add system-level support for conversation generation -- our aim is to decrease the authorial burden of creating a conversation while remaining close to existing methods the company's designers are familiar with using.