A User Interface to Support Dialogue and Negotiation in Participatory Simulations

  • Authors:
  • Eurico Vasconcelos;Jean-Pierre Briot;Marta Irving;Simone Barbosa;Vasco Furtado

  • Affiliations:
  • PUC-Rio, Rua Marquês de São Vicente, Rio de Janeiro, Brazil RJ 22453-900;PUC-Rio, Rua Marquês de São Vicente, Rio de Janeiro, Brazil RJ 22453-900 and LIP6, Université Paris 6 - CNRS, Paris, France 75016;UFRJ, Programa EICOS/IP, Rio de Janeiro, Brazil 22290-240 RJ;PUC-Rio, Rua Marquês de São Vicente, Rio de Janeiro, Brazil RJ 22453-900;UNIFOR, Fortaleza, Brazil CE 60811-905

  • Venue:
  • Multi-Agent-Based Simulation IX
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper, we discuss the process of analysis and design of a user interface to support dialogue and negotiation between players of participatory simulations. The underlying context is an interdisciplinary project, named SimParc [8], about participatory management of protected areas for biodiversity conservation and social inclusion. This project is inspired by the ComMod MAS/RPG approach [6] and by recent proposals for software support for distributed role playing games, such as those by Guyot [14] and by Adamatti [1]. In this paper, we focus on the analysis and design of a user interface to ease and structure dialogue and negotiation between players, using a methodology based on semiotic engineering. Our main objective is to try to find a good balance between the necessary structuring and the spontaneity of dialog and negotiation.