Graph-based markerless registration of city maps using geometric hashing
Computer Vision and Image Understanding
Smart-phone augmented reality for public participation in urban planning
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Smartphone as an augmented reality authoring tool via multi-touch based 3D interaction method
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Computational sprinting on a hardware/software testbed
Proceedings of the eighteenth international conference on Architectural support for programming languages and operating systems
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Since 2003, the authors have been developing three generations of a software framework for handheld augmented reality (AR), targeting mobile phones. This article is the first part of a discussion on the experiences and design decisions that resulted in the current software framework, Studierstube ES (Embedded System). The authors describe the restrictions of the mobile phone platform and a software architecture that allows fast development of mobile phone AR applications.