Making Augmented Reality Practical on Mobile Phones, Part 1

  • Authors:
  • Daniel Wagner;Dieter Schmalstieg

  • Affiliations:
  • Graz University of Technology;Graz University of Technology

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

Since 2003, the authors have been developing three generations of a software framework for handheld augmented reality (AR), targeting mobile phones. This article is the first part of a discussion on the experiences and design decisions that resulted in the current software framework, Studierstube ES (Embedded System). The authors describe the restrictions of the mobile phone platform and a software architecture that allows fast development of mobile phone AR applications.