Learning automata: an introduction
Learning automata: an introduction
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
A selection-mutation model for q-learning in multi-agent systems
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
What evolutionary game theory tells us about multiagent learning
Artificial Intelligence
Theoretical Advantages of Lenient Learners: An Evolutionary Game Theoretic Perspective
The Journal of Machine Learning Research
Switching dynamics of multi-agent learning
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
History-dependent graphical multiagent models
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Evolutionary dynamics of regret minimization
ECML PKDD'10 Proceedings of the 2010 European conference on Machine learning and knowledge discovery in databases: Part II
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research
IWINAC'11 Proceedings of the 4th international conference on Interplay between natural and artificial computation - Volume Part I
Evolutionary dynamics of ant colony optimization
MATES'12 Proceedings of the 10th German conference on Multiagent System Technologies
Continuous strategy replicator dynamics for multi-agent Q-learning
Autonomous Agents and Multi-Agent Systems
Hi-index | 0.00 |
This paper introduces a new model, i.e. state-coupled replicator dynamics, expanding the link between evolutionary game theory and multiagent reinforcement learning to multistate games. More precisely, it extends and improves previous work on piecewise replicator dynamics, a combination of replicators and piecewise models. The contributions of the paper are twofold. One, we identify and explain the major shortcomings of piecewise replicators, i.e. discontinuities and occurrences of qualitative anomalies. Two, this analysis leads to the proposal of the new model for learning dynamics in stochastic games, named state-coupled replicator dynamics. The preceding formalization of piecewise replicators - general in the number of agents and states - is factored into the new approach. Finally, we deliver a comparative study of finite action-set learning automata to piecewise and state-coupled replicator dynamics. Results show that state-coupled replicators model learning dynamics in stochastic games more accurately than their predecessor, the piecewise approach.