A wearable digital library of personal conversations
Proceedings of the 2nd ACM/IEEE-CS joint conference on Digital libraries
Validity of Haptic Cues and Its Effect on Priming Visual Spatial Attention
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
The Memory Glasses: Subliminal vs. Overt Memory Support with Imperfect Information
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Vibrotactile Pattern Recognition on the Arm and Torso
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Developing serious games specifically adapted to people suffering from alzheimer
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
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Many people experience difficulty recalling and recognizing information during everyday tasks. Prior assistive technology has leveraged audio and video cues, but this approach is often disruptive and inappropriate in socially-sensitive situations. Our work explores vibro-tactile feedback as an alternative that unobtrusively aids human memory. We conducted several user studies comparing within-participant performance on memory tasks without haptic cues (control) and tasks augmented with tactile stimuli (intervention). Our studies employed a bracelet prototype that emits vibratory pulses, which are uniquely mapped to audio and visual information. Results show interaction between performance on control and intervention conditions. Poor performers on unaided tasks improve recognition by more than 20% (p