Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
History consideration in reconstructing polyhedral surfaces from parallel slices
Proceedings of the 7th conference on Visualization '96
Arbitrary topology shape reconstruction from planar cross sections
Graphical Models and Image Processing
Cutting and Stitching: Converting Sets of Polygons to Manifold Surfaces
IEEE Transactions on Visualization and Computer Graphics
Object Reconstruction from Slices for Vision
CGI '99 Proceedings of the International Conference on Computer Graphics
A new general triangulation method for planar contours
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A Marching Voxels Method for Surface Rendering of Volume Data
CGI '01 Proceedings of the International Conference on Computer Graphics
Generalized sweep templates for implicit modeling
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Approximating complex surfaces by triangulation of contour lines
IBM Journal of Research and Development
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The paper presents a novel approach to the contour stitching method which improves the reconstruction of 3D objects from parallel contours. The innovation assumes the construction of outer and inner contour from many contours on one cross-section in case of branching. This exchange allows easy one to one connection, between contours on adjoining cross-sections, which has already been defined. Additionally, such a definition permits from artificial holes generation. Moreover, the method takes care of smooth surface reconstruction in case of concave and convex shapes. The performance of the novel algorithm has been tested on the set of artificial data as well as on the set of data gathered from CT scans and proved it to work well.