A delay-tolerant network architecture for challenged internets
Proceedings of the 2003 conference on Applications, technologies, architectures, and protocols for computer communications
Pocket switched networks and human mobility in conference environments
Proceedings of the 2005 ACM SIGCOMM workshop on Delay-tolerant networking
Spray and wait: an efficient routing scheme for intermittently connected mobile networks
Proceedings of the 2005 ACM SIGCOMM workshop on Delay-tolerant networking
Low-cost communication for rural internet kiosks using mechanical backhaul
Proceedings of the 12th annual international conference on Mobile computing and networking
Proceedings of the 2006 SIGCOMM workshop on Challenged networks
Integrating DTN and MANET routing
Proceedings of the 2006 SIGCOMM workshop on Challenged networks
Application protocol design considerations for a mobile internet
Proceedings of first ACM/IEEE international workshop on Mobility in the evolving internet architecture
DTN routing as a resource allocation problem
Proceedings of the 2007 conference on Applications, technologies, architectures, and protocols for computer communications
Scalable DTN distribution over uni-directional links
Proceedings of the 2007 workshop on Networked systems for developing regions
Proceedings of the 1st ACM SIGMOBILE workshop on Mobility models
IBR-DTN: an efficient implementation for embedded systems
Proceedings of the third ACM workshop on Challenged networks
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This paper describes a new approach to developing and evaluating protocols and applications for Delay-Tolerant-Networking based on RDTN, a DTN bundle protocol agent (BPA) implementation written in Ruby. RDTN is light-weight and flexible so that it can be used in DTN application and protocol development as well as in research of DTN-related topics such as routing or convergence layers. RDTN provides a programming language-independent interface for client applications, an interactive environment for tests and a simulation mode for running multiple instances of the RDTN code in a simulated network environment. This paper describes the design of RDTN and its application to agile DTN protocol development.