ACM SIGGRAPH 2009 papers
Harmonic shells: a practical nonlinear sound model for near-rigid thin shells
ACM SIGGRAPH Asia 2009 papers
Influence d'images évocatrices et distractrices sur une tâche de jugement en acoustique des salles
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Simulation of directional microphones in digital waveguide mesh-based models of room acoustics
IEEE Transactions on Audio, Speech, and Language Processing
A recursive method for the approximation of LTI systems using subband processing
IEEE Transactions on Signal Processing
International Journal of Human-Computer Studies
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Auralization is the creation of audible acoustic sceneries from computer-generated data. The term "auralization" is to be understood as being analogue to the well-known technique of "visualization". In visual illustration of scenes, data or any other meaningful information, in movie animation and in computer graphics, we describe the process of "making visible" as visualization. In acoustics, auralization is taking place when acoustic effects, primary sound signals or means of sound reinforcement or sound transmission, are processed to be presented by using electro-acoustic equipment. This book is organized as comprehensive collection of basics, methodology and strategies of acoustic simulation and auralization. With mathematical background of advanced students the reader will be able to follow the main strategy of auralization easily and work own implementations of auralization in various fields of applications in acoustic engineering, sound design and virtual reality. For readers interested in basic research the technique of auralization may be useful to create sound stimuli for specific investigations in linguistic, medical, neurological and psychological research and in the field of human-machine interaction.