Personality-rich believable agents that use language
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
High-level control posture of story characters based on personality and emotion
Proceedings of the second Australasian conference on Interactive entertainment
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We present an approach using story scripts and action descriptions in a form similar to the content description of storyboards to predict specific personality and emotional states. By constructing a hierarchical fuzzy rule-based system we facilitate the personality and emotion control of the body language of dynamic story characters. Our ultimate goal is to facilitate the high-level control of synthetic characters.