Human-Computer Interaction
Multimodal human discourse: gesture and speech
ACM Transactions on Computer-Human Interaction (TOCHI)
Explorations in art and technology
Explorations in art and technology
The limitations of mapping as a structural descriptive in electronic instruments
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Three Philosophers and a Design for Expressive Gestural Interaction
Proceedings of the 2009 conference on New Trends in Software Methodologies, Tools and Techniques: Proceedings of the Eighth SoMeT_09
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This paper describes practice-based research using an interactive gestural film game To be or not to be, to study the relationship between performed gestures and emotional response. The work is the result of a collaboration between an intermedia artist (first author), and a programmer / designer. The content of the interactive film game is based on lines from Act 3 scene i from Shakespeare's play Hamlet. Attention is given first to the original design method based on gestural expression in theatre using the key techniques of text, rehearsal and performance. A primary design goal was to construct an interface where coherent and continuous gestural and emotional interaction occurred. This is followed by observation and evaluation of audience / user interaction with the work (collaboration with second author) establishing research criteria to evaluate performed gestures and emotional responses of the audience.