Establishing research criteria for performed gestures and emotional interaction in an gestural film game: To be or not to be

  • Authors:
  • Roman Danylak;Zafer Bilda;Ernest Edmonds

  • Affiliations:
  • Creativity and Cognition Studios, University of Technology, Sydney;Creativity and Cognition Studios, University of Technology, Sydney and Australasian CRC for Interaction Design, Australia;Creativity and Cognition Studios, University of Technology, Sydney

  • Venue:
  • Proceedings of the 2007 conference on New Trends in Software Methodologies, Tools and Techniques: Proceedings of the sixth SoMeT_07
  • Year:
  • 2007

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Abstract

This paper describes practice-based research using an interactive gestural film game To be or not to be, to study the relationship between performed gestures and emotional response. The work is the result of a collaboration between an intermedia artist (first author), and a programmer / designer. The content of the interactive film game is based on lines from Act 3 scene i from Shakespeare's play Hamlet. Attention is given first to the original design method based on gestural expression in theatre using the key techniques of text, rehearsal and performance. A primary design goal was to construct an interface where coherent and continuous gestural and emotional interaction occurred. This is followed by observation and evaluation of audience / user interaction with the work (collaboration with second author) establishing research criteria to evaluate performed gestures and emotional responses of the audience.