Enforcing service availability in mobile ad-hoc WANs
MobiHoc '00 Proceedings of the 1st ACM international symposium on Mobile ad hoc networking & computing
A charging and rewarding scheme for packet forwarding in multi-hop cellular networks
Proceedings of the 4th ACM international symposium on Mobile ad hoc networking & computing
Stimulating cooperation in self-organizing mobile ad hoc networks
Mobile Networks and Applications
DOMINO: a system to detect greedy behavior in IEEE 802.11 hotspots
Proceedings of the 2nd international conference on Mobile systems, applications, and services
Reputation-based Wi-Fi deployment protocols and security analysis
Proceedings of the 2nd ACM international workshop on Wireless mobile applications and services on WLAN hotspots
Cooperative Packet Forwarding in Multi-Domain Sensor Networks
PERCOMW '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications Workshops
Analysis of a Reputation System for Mobile Ad-Hoc Networks with Liars
WIOPT '05 Proceedings of the Third International Symposium on Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks
Node Cooperation in Hybrid Ad Hoc Networks
IEEE Transactions on Mobile Computing
Nash Equilibria of Packet Forwarding Strategies in Wireless Ad Hoc Networks
IEEE Transactions on Mobile Computing
NeXt generation/dynamic spectrum access/cognitive radio wireless networks: a survey
Computer Networks: The International Journal of Computer and Telecommunications Networking
Self-policing mobile ad hoc networks by reputation systems
IEEE Communications Magazine
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The ability to model individual, independent decision makers whose actions potentially affect all other decision makers renders game theory particularly attractive to apply to various fields of Information technology, especially, to analyze the performance of wireless networks. In this paper, we discuss how various interactions in cognitive radio based wireless networks can be modeled as a game at different levels of protocol stack. This allows the analysis of existing protocols and resource management schemes, as well as the design of equilibrium-inducing mechanisms that provide incentives for individual users to behave in socially-constructive ways. In nutshell, this paper serves two main objectives; first, to model some of the fundamental questions on cognitive radio based wireless networks as interactive games between the nodes and second, to gain our understanding on inter-discipline research issues.