Extreme programming explained: embrace change
Extreme programming explained: embrace change
Web2SE: First Workshop on Web 2.0 for Software Engineering
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering - Volume 2
Workshop report from Web2SE: first workshop on web 2.0 for software engineering
ACM SIGSOFT Software Engineering Notes
The impact of social media on software engineering practices and tools
Proceedings of the FSE/SDP workshop on Future of software engineering research
Smart media: bridging interactions and services for the smart internet
The smart internet
Measuring API documentation on the web
Proceedings of the 2nd International Workshop on Web 2.0 for Software Engineering
Second international workshop on web 2.0 for software engineering (Web2SE 2011)
Proceedings of the 33rd International Conference on Software Engineering
Smart media: bridging interactions and services for the smart internet
The smart internet
Proceedings of the 2013 conference on Computer supported cooperative work
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The core problem with requirements engineering is that often even the customers have no clear idea what they need; they don't know how to express it; or even if they express it really well, what they thought they need wasn't what they really need. Despite having the technical skills and being able to speak the domain language, generating requirements for software developers by the developers is found to be quite a difficult task. We discuss four types of strategies for expressing one's desire for requirements. We analyze how stories turn into consensus.