An Interactive Graphics Rendering Optimizer Based on Immune Algorithm

  • Authors:
  • Hiroaki Nishino;Takuya Sueyoshi;Tsuneo Kagawa;Kouichi Utsumiya

  • Affiliations:
  • Department of Computer Science and Intelligent Systems, Oita University, 700 Dannoharu, Oita 870-1192, Japan;Department of Computer Science and Intelligent Systems, Oita University, 700 Dannoharu, Oita 870-1192, Japan;Department of Computer Science and Intelligent Systems, Oita University, 700 Dannoharu, Oita 870-1192, Japan;Department of Computer Science and Intelligent Systems, Oita University, 700 Dannoharu, Oita 870-1192, Japan

  • Venue:
  • Proceedings of the 2007 EvoWorkshops 2007 on EvoCoMnet, EvoFIN, EvoIASP,EvoINTERACTION, EvoMUSART, EvoSTOC and EvoTransLog: Applications of Evolutionary Computing
  • Year:
  • 2009

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Abstract

We propose an interactive computer graphics authoring method based on interactive evolutionary computation (IEC). Previous systems mainly employed genetic algorithm (GA) to explore an optimum set of 3D graphics parameters. The proposed method adopts a different computation model called immune algorithm (IA) to ease the creation of varied 3D models even if a user doesn't have any specific idea of final 3D products. Because artistic work like graphics design needs a process to diversify the user's imagery, a tool that can show the user a broad range of solutions is particularly important. IA enables to effectively explore a global optimum solution as well as other multiple quasi-optimum solutions in a huge search space by using its essential mechanisms such as antibody formation and self-regulating function.