Human Mosaic Creation Through Agents and Interactive Genetic Algorithms Applied to Videogames Movements

  • Authors:
  • Oscar Sanjuán;Gloria García;Yago Sáez;Cristobal Luque

  • Affiliations:
  • Universidad Pontificia de Salamanca. Paseo de Juan XXIII, n°3. 28044. Madrid,;Universidad Pontificia de Salamanca. Paseo de Juan XXIII, n°3. 28044. Madrid,;Universidad Carlos III de Madrid., Av. de la Universidad, n°20. 28911, Leganés, Madrid,;Universidad Carlos III de Madrid., Av. de la Universidad, n°20. 28911, Leganés, Madrid,

  • Venue:
  • Proceedings of the 2007 EvoWorkshops 2007 on EvoCoMnet, EvoFIN, EvoIASP,EvoINTERACTION, EvoMUSART, EvoSTOC and EvoTransLog: Applications of Evolutionary Computing
  • Year:
  • 2009

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Abstract

In this essay the construction of an interactive genetic algorithm and agents based application will be described. This construction is driven to plan the development of a human mosaic, starting from an initial design and an adjustment of several parameters. In addition, the same idea of generation will be show as suitable to be applied to character group movements inside a videogame. The software developed is enclosed, as far as the "creative" part of the solution is concerned, inside the evolutionary computation paradigm; while into agent orientation regarding characters coordination.