A blackboard architecture for control
Distributed Artificial Intelligence
Object-oriented modeling and design
Object-oriented modeling and design
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Applying UML and patterns: an introduction to object-oriented analysis and design
Applying UML and patterns: an introduction to object-oriented analysis and design
Extreme Programming Installed
Introduction to Multiagent Systems
Introduction to Multiagent Systems
Journal of Intelligent and Robotic Systems
Using Temporal Consistency to Improve Robot Localisation
RoboCup 2006: Robot Soccer World Cup X
Mobile Robots for an E-Mail Interface for People Who Are Blind
RoboCup 2006: Robot Soccer World Cup X
Bridging the Sense-Reasoning Gap Using DyKnow: A Knowledge Processing Middleware Framework
KI '07 Proceedings of the 30th annual German conference on Advances in Artificial Intelligence
Fluxplayer: a successful general game player
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
Progression of situation calculus action theories with incomplete information
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
IJCAI'91 Proceedings of the 12th international joint conference on Artificial intelligence - Volume 1
The proof algorithms of plausible logic form a hierarchy
AI'05 Proceedings of the 18th Australian Joint conference on Advances in Artificial Intelligence
Modelling behaviour requirements for automatic interpretation, simulation and deployment
SIMPAR'10 Proceedings of the Second international conference on Simulation, modeling, and programming for autonomous robots
A defeasible logic for clauses
AI'11 Proceedings of the 24th international conference on Advances in Artificial Intelligence
SIMPAR'12 Proceedings of the Third international conference on Simulation, Modeling, and Programming for Autonomous Robots
Tangible ambient intelligence with semantic agents in daily activities
Journal of Ambient Intelligence and Smart Environments
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Software architectures for agent technology and robots have been polarized between reactive architectures and architectures based on planning and reasoning. Although hybrid architectures have been shown to offer benefits from both, these seem complicated to integrate. In this paper we integrate the reactive nature of finite state machines and the reasoning capabilities of non-monotonic logics to produce intelligent autonomous robots. In particular, we demonstrate this with a robotic poker player. The robotic player integrates vision, sound recognition, motion control and the reasoning to perform competitively as a player in a complex game with incomplete information.