STOC '92 Proceedings of the twenty-fourth annual ACM symposium on Theory of computing
SCAMP: Peer-to-Peer Lightweight Membership Service for Large-Scale Group Communication
NGC '01 Proceedings of the Third International COST264 Workshop on Networked Group Communication
Graph-theoretic analysis of structured peer-to-peer systems: routing distances and fault resilience
Proceedings of the 2003 conference on Applications, technologies, architectures, and protocols for computer communications
Making gnutella-like P2P systems scalable
Proceedings of the 2003 conference on Applications, technologies, architectures, and protocols for computer communications
BRITE: An Approach to Universal Topology Generation
MASCOTS '01 Proceedings of the Ninth International Symposium in Modeling, Analysis and Simulation of Computer and Telecommunication Systems
Adaptive Probabilistic Search for Peer-to-Peer Networks
P2P '03 Proceedings of the 3rd International Conference on Peer-to-Peer Computing
Resilient Peer-to-Peer Streaming
ICNP '03 Proceedings of the 11th IEEE International Conference on Network Protocols
A framework for architecting peer-to-peer receiver-driven overlays
NOSSDAV '04 Proceedings of the 14th international workshop on Network and operating systems support for digital audio and video
Proceedings of the 2004 conference on Applications, technologies, architectures, and protocols for computer communications
The Convergence-Guaranteed Random Walk and Its Applications in Peer-to-Peer Networks
IEEE Transactions on Computers
Quickly routing searches without having to move content
IPTPS'05 Proceedings of the 4th international conference on Peer-to-Peer Systems
A Measurement Study of a Large-Scale P2P IPTV System
IEEE Transactions on Multimedia
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Peer-to-peer (P2P) applications such as media broadcasting and content distribution often require that an overlay be constructed, and that some form of node selection take place over that overlay. Previous approaches to building such overlays focused mainly on high performance (leading to a rather brittle network of connections), or robustness (leading to low performance). In this paper, we present a data driven random membership (DDRM) algorithm, which tries to find a balance between the two, selecting peers for performance when needed, and at random (for robustness) if possible. The simulation experiment results show that the algorithm is not only QoS-Aware, but also ensures the scalability and good connectivity of the overlay.