Scheduled Fourier volume morphing
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The De Casteljau Algorithm on Lie Groups and Spheres
Journal of Dynamical and Control Systems
Analysis of Planar Shapes Using Geodesic Paths on Shape Spaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
A two-step algorithm of smooth spline generation on Riemannian manifolds
Journal of Computational and Applied Mathematics
Bézier curves and C2 interpolation in Riemannian manifolds
Journal of Approximation Theory
Large Deformation Diffeomorphic Metric Curve Mapping
International Journal of Computer Vision
An Intrinsic Framework for Analysis of Facial Surfaces
International Journal of Computer Vision
Shape matching by variational computation of geodesics on a manifold
DAGM'06 Proceedings of the 28th conference on Pattern Recognition
Geodesics between 3d closed curves using path-straightening
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part I
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We present a new method for morphing 2D and 3D objects. In particular we focus on the problem of smooth interpolation on a shape manifold. The proposed method takes advantage of two recent works on 2D and 3D shape analysis to compute elastic geodesics between any two arbitrary shapes and interpolations on a Riemannian manifold. Given a finite set of frames of the same (2D or 3D) object from a video sequence, or different expressions of a 3D face, our goal is to interpolate between the given data in a manner that is smooth. Experimental results are presented to demonstrate the effectiveness of our method.