GBLT-VG for High User Densities by User Group Behavior and Hot Point in MMO Virtual Environment
Journal of Network and Systems Management
P2P video-on-demand streaming using caching and reservation scheme based on video popularity
International Journal of Grid and Utility Computing
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Virtual worlds such as Second Life are closed environments that are purposely isolated from the real world and, in particular, from the data and information space provided by the World Wide Web. There is a rising need, however, tocommunicate and exchange ...