Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Supporting the Development of Transparent Interaction
EWCHI '95 Selected papers from the 5th International Conference on Human-Computer Interaction
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A Case Study in the Design of Interactive Narrative: The Subversion of the Interface
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HCD'11 Proceedings of the 2nd international conference on Human centered design
Technology Intervention for the Preservation of Intangible Cultural Heritage ICH
International Journal of Knowledge Society Research
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There has been a recent surge of novel interface devices available for home gaming systems. With the rise in popularity of games like Guitar Hero and consoles such as Nintendo's Wii comes new opportunities for game design at the interface level. In this paper we propose three interrelated dimensions for the analysis of embodied and gestural game interface hardware devices. We demonstrate how gestural and embodied interactions can be understood as ludic, kinesthetic and narrative experiences. We ground this discussion in a close analysis of the interface affordances of the game Rock Band and demonstrate how these three dimensions allow us to understand more clearly the place of the interface in the design and the experience of games.