Graph-based markerless registration of city maps using geometric hashing
Computer Vision and Image Understanding
User evaluation of mobile augmented reality scenarios
Journal of Ambient Intelligence and Smart Environments
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Part 1 of this article introduced a software environment for augmented reality (AR) on mobile phones, discussed development and debugging strategies, and showed how to execute several tasks of a common AR system in parallel on a mobile device. Part 2 discusses how to overcome the most severe limitations such as memory, rendering speed, and computational power. The authors analyze where an optimized mobile phone AR application spends most of its processing time and give an outlook on what to expect in the next few years.