Brain Springs: Fast Physics for Large Crowds in WALL•E

  • Authors:
  • Paul Kanyuk

  • Affiliations:
  • Pixar Animation Studios

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

A major challenge of making WALL•E was creating believable physics for human and robot crowds. To do this, Pixar technical directors combined a custom spring-physics system in the Massive software platform with traditional simulation methods. The performance was fast enough to scale for large crowds and maintain interactivity for previews.